BARBARIAN:

Barbarians get A/D for quite a while, stopping at level 515 with final scores of 169.4/192.5

The Barbarians stats are, in my opinion, miserable. Even the lowly thief advances faster. The thief has a higher max defence (of 194.4 at lvl 394) and the thief max attack of 158.4 isn't clipsed by barbarian until the barb hits lvl 460, 66 levels later. The only advantage that Barbs have is the use of more weaponry and armor (can wear chain, shield, and guantlets) and multi attacks.

Extra attacks come at 1 - 59 2 - 268 3 - Greater the 526

The percentages at level 526 come in as follows (stats in () ar for lvl 460 for comparison to other guilds): Thieving 65% (63) Backstab 47% (43) Critical 0% (0) Multihit 19% (17) Fighting 31% (30) Perception 37% (37) Language 17% (16)

Learned Goble to 74%

The thieving score is close to a thief of the same level (the thief at 460 was 76%), so Barbs do make decent substitutes for thieving in a non-neutral character, however, the ninja (at 460) has a skill of 59, which is only 4 points below barb, and the ninja get more attacks, much better AD, Critical hits, and better Fighting and Perception.

Moral of the story, if you are going to run a Barbarian, you need a Warrior as well (since you can't be Barb and Paladin, and if you have Ninja you don't need Barb).

And for mandatory quests: 6, Kill Kobold, Iron Battle Axe 15, Kill Outcast, 1000 gold 29, Kill Outcast Golbin, Tome of Might 42, return Badger Scull, Steel Helmet 55, Kill Norn, Ring of Opening 67, Kill Giant Raven, 7500 gold 80, ??, Mercenary 92, ??, Gauntlets of Might 100, ??, Axe of Infliction

Explorers are next.

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Lawrence A. James