EXPLORER:

Well, I must admit that I'm pleasantly surprised by the explorers.

Explorers max AD at level 428 with a value of 198.4/241.8 These scores are just a tad below the Paladin's max (of 210.8/244. . Explorers easily surpass Barbarian with much better A/D and fighting %, and they can critical hit.

Unfortunately, even though they look good, I don't see Explorers becoming a Main guild. The fighting is nice, but is not as good as any of the 3 main fighters (Warrior, Ninja, Paladin). The thieving is Ok, but is considerably surpassed by Ninja, Barbarian and of course Thief. They get cheap movement spells, but there are no Expl only spells (even after adding in all Treatise/Librahms/etc..).

The time that Explorers will see the greatest use is with a Mushpot Saris. Since the Saris lacks the 3 main fighting guild, the Explorers provide a guild that can use the most weapons/armors along with decent fighting skill.

They don't get any extra attacks.

As for the % at lvl 460: Thieving 22% Backstab 0% Critical 33% Multihit 0% Fighting 39% Perception 99% Language 49%

Laguages: Goble, Orcish, Elvish, and Dwarvish to 100%, Necromic 83%, La-sai 69%, Kruelk 59%, Morkal 44%

Mandatory quests: 8, return Iron Dagger, 500 gold 17, return Glowing Rock, Dust of Locating 31, return Pseudo Dragon, Potion of Fitness 42, return Potion of Youth, Steel Mace 56, Kill Horda Giant, Amulet of Flames 64, return Giant Badger, 7000 gold 76, return Ancient Scroll of Discovery, Steel Plate Armor 88, return Daylyn's Grin, Sphere of Dislocation 100, return Thief Gloves, Ethereal Helmet

I just hope that DA doesn't change the A/D rate for the guilds and make all more stats useless.

Villians are next on the hit list.

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Lawrence A. James